<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Main Sequence Wiki</title><description>Build ships, automate factories and connect stations with practical Main Sequence guides to production, logistics, research and the demo.</description><link>https://playmainsequence.wiki/</link><language>en</language><item><title>Co-op in the Demo: Availability and Version Changes</title><link>https://playmainsequence.wiki/game-info/coop-demo-versions/</link><guid isPermaLink="true">https://playmainsequence.wiki/game-info/coop-demo-versions/</guid><description>Co-op multiplayer is now explicitly included in the Next Fest demo update, while the main Steam listing identifies online and LAN cooperation. Older posts</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>game-info</category></item><item><title>PC Requirements and Supported Interface Languages</title><link>https://playmainsequence.wiki/game-info/pc-requirements-languages/</link><guid isPermaLink="true">https://playmainsequence.wiki/game-info/pc-requirements-languages/</guid><description>Check the published Windows requirements before downloading the demo or planning for Early Access. The Steam listing specifies a 64-bit system, DirectX 12</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>game-info</category></item><item><title>Release Date, Early Access and What Remains Planned</title><link>https://playmainsequence.wiki/game-info/release-early-access/</link><guid isPermaLink="true">https://playmainsequence.wiki/game-info/release-early-access/</guid><description>Main Sequence is scheduled to enter Early Access on November 12, 2026, not to release as a completed version on that date. The developer plans a</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>game-info</category></item><item><title>Beginner Guide: From Mining Ship to First Station</title><link>https://playmainsequence.wiki/guides/beginners-guide/</link><guid isPermaLink="true">https://playmainsequence.wiki/guides/beginners-guide/</guid><description>Start by scanning for resources, refining aboard your ship and building a permanent station. The official progression then moves toward automated</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>guides</category></item><item><title>Peaceful Mode: Choosing the Experience You Want</title><link>https://playmainsequence.wiki/guides/peaceful-mode-customization/</link><guid isPermaLink="true">https://playmainsequence.wiki/guides/peaceful-mode-customization/</guid><description>The developer confirms that peaceful mode is already present in the demo and describes further customization as a goal for Early Access. Use the available</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>guides</category></item><item><title>Dock and Drone Filters: Checking the No Item Option</title><link>https://playmainsequence.wiki/logistics/dock-drone-item-filters/</link><guid isPermaLink="true">https://playmainsequence.wiki/logistics/dock-drone-item-filters/</guid><description>If a dock or drone bay refuses the No item filter, compare the installed build with the October 21 hotfix. The developer explicitly fixed that selection</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>logistics</category></item><item><title>Automated Supply Routes: Connecting Stations</title><link>https://playmainsequence.wiki/logistics/station-supply-routes/</link><guid isPermaLink="true">https://playmainsequence.wiki/logistics/station-supply-routes/</guid><description>Build a working local production line before extending its logic across stations. The official description confirms automated supply routes and a fleet</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>logistics</category></item><item><title>Trading Outposts: Blueprint Access and Interface Checks</title><link>https://playmainsequence.wiki/logistics/trading-outpost-blueprints/</link><guid isPermaLink="true">https://playmainsequence.wiki/logistics/trading-outpost-blueprints/</guid><description>The September playtest announcement identifies Trading Outposts as places to unlock new blueprints and modules while exploring beyond the starting area.</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>logistics</category></item><item><title>Cobalt, Graphite and the Midgame Science Route</title><link>https://playmainsequence.wiki/production/cobalt-graphite-science-route/</link><guid isPermaLink="true">https://playmainsequence.wiki/production/cobalt-graphite-science-route/</guid><description>The September playtest progression sends players beyond the initial demo area to mine Cobalt and Graphite for Electromagnetic and Quantum Science. Use</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>production</category></item><item><title>Construction Cost Changes: Plasma Turrets and Containers</title><link>https://playmainsequence.wiki/production/construction-cost-patch-table/</link><guid isPermaLink="true">https://playmainsequence.wiki/production/construction-cost-patch-table/</guid><description>Playtest 2 Patch 3 changes the material requirements for Station Plasma Turret and Container construction. Check the actual item type as well as quantity</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>production</category></item><item><title>Machines and Belts: Diagnosing a Stalled Production Line</title><link>https://playmainsequence.wiki/production/machines-belts-bottlenecks/</link><guid isPermaLink="true">https://playmainsequence.wiki/production/machines-belts-bottlenecks/</guid><description>Follow a stalled line from resource input to machine processing and finally output. Main Sequence explicitly combines machines, belts and expanding</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>production</category></item><item><title>Mining Ships and Drone Bays: Scaling Resource Supply</title><link>https://playmainsequence.wiki/production/mining-drones-power/</link><guid isPermaLink="true">https://playmainsequence.wiki/production/mining-drones-power/</guid><description>Use ship mining and station mining drone bays as two documented ways to gather resources. The developer says these can be expanded when sufficient power</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>production</category></item><item><title>Research Progression and the Expanded Demo Tech Tree</title><link>https://playmainsequence.wiki/production/research-demo-electromagnetic/</link><guid isPermaLink="true">https://playmainsequence.wiki/production/research-demo-electromagnetic/</guid><description>Feed manufactured items into science labs to unlock technologies, then build the production that supports the next objective. The Next Fest update expands</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>production</category></item><item><title>Interstellar Warp: The Relic Destroyer Progression Gate</title><link>https://playmainsequence.wiki/ships/interstellar-warp-relic-destroyer/</link><guid isPermaLink="true">https://playmainsequence.wiki/ships/interstellar-warp-relic-destroyer/</guid><description>The September playtest announcement links defeating the Relic Destroyer with researching the Interstellar Warp Drive. Other star systems then provide</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>ships</category></item><item><title>Module Mass Changes: Windows and Frames in Version 0.1.80</title><link>https://playmainsequence.wiki/ships/module-mass-playtest-table/</link><guid isPermaLink="true">https://playmainsequence.wiki/ships/module-mass-playtest-table/</guid><description>Version 0.1.80 reduces the mass of three structural modules: Ship Corner Window, Small Habitat Window and Ship Frame. Compare the published changes when</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>ships</category></item><item><title>Shield Generators: A New Consideration for Ship Design</title><link>https://playmainsequence.wiki/ships/shields-ship-design/</link><guid isPermaLink="true">https://playmainsequence.wiki/ships/shields-ship-design/</guid><description>The Next Fest demo adds Shield Generator Mk. 1 alongside other ship and station modules. Inspect the module in your current designer and compare its</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>ships</category></item><item><title>Ship and Station Designer: Editing the Right Structure</title><link>https://playmainsequence.wiki/ships/ship-station-designer/</link><guid isPermaLink="true">https://playmainsequence.wiki/ships/ship-station-designer/</guid><description>Use the station Command module to edit a station and the Shipyard module to work on its docked ship. The developer also describes a main-menu creative</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>ships</category></item><item><title>Slipstream Drive Fuel: What the Updated Tutorial Clarifies</title><link>https://playmainsequence.wiki/ships/slipstream-drive-fuel/</link><guid isPermaLink="true">https://playmainsequence.wiki/ships/slipstream-drive-fuel/</guid><description>Load Warp Fuel when preparing the Slipstream Drive. Playtest version 0.1.80 updates the English tutorial to make that restriction explicit. Check the fuel</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>ships</category></item></channel></rss>